<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fsbxpyrt:-199ytla50b7fw" version="1">
	<created_date>Mar 15, 2009</created_date>
	<modified_date>Nov 11, 2009 10:15 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Giant Riding Spider</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Black</eyes>
		<hair>N/A</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">65</height>
		<weight units="lb">132.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Giant spider</race>
		<tech_level>4</tech_level>
		<notes>This is a giant spider large enough to be ridden by a normal-sized human.  They're normally ridden without a saddle of any kind.  The rider simply climbs on the spider's neck, or the main body.  Then they're directed through foot and leg movements, but this imposes a -3 penalty to skill (most spider riders buy the Hands-Free Riding Technique).  Some few use harnesses tied to the spider's fangs, but attaching them and removing them is dangerous and leaving them on can interfere with the spider's daily life.

The skill used is Riding (Spider).

In the wild, exchange Domestic Animal for Wild Animal and remove the Mount skill.  They normally live off of birds that get caught in webs they string between trees, but some also live on other giant insects.  Legend has it that breaking these animals for riding is incredibly dangerous.

Even domesticated, these animals can be dangerous to their owners if they ever touch their web.

These spiders are normally trained to respond to a whistle or other kind of signal.  Sometimes they're trained to respond to their rider's specific voice.  When they're called, they leave their web and approach the rider, at which point they can be mounted safely.

If their web is disturbed during this time, they'll attack, just as they normally would, even if it's their rider.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>15</ST>
	<DX>14</DX>
	<IQ>2</IQ>
	<HT>12</HT>
	<will>10</will>
	<perception>10</perception>
	<speed>1.5</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Binding</name>
				<type>Physical, Exotic</type>
				<levels>12</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1">
					<name>Engulphing</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Only Damaged by @Burning/Cutting/Crushing@</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Only Damaged by @Burning/Cutting/Crushing@ or @Burning/Cutting/Crushing@</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Only Damaged by Burning, Cutting or Crushing</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1">
					<name>Sticky</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unbreakable</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One Shot</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B40</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Binding</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>Sup25</reference>
				</modifier>
				<modifier version="1">
					<name>Jet</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can be used to build area-covering webs, 1 minute per hex covered</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<notes>This can be layered for extra-strong webbing</notes>
				</modifier>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clinging</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Specific</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B43</reference>
					<notes>@Common Material@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specific</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B43</reference>
					<notes>@Uncommon Material@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specific</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B43</reference>
					<notes>@Absurd Material@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P45</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Low Gravity</name>
					<cost type="percentage">-5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>P45</reference>
				</modifier>
				<reference>B43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>5</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Extra Legs</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>@3 or 4@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B54</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@5 or 6@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B55</reference>
				</modifier>
				<modifier version="1">
					<name>8</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B55</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Long</name>
					<cost type="percentage">100</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B55</reference>
				</modifier>
				<modifier version="1">
					<name>Cannot Kick</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B55</reference>
				</modifier>
				<reference>B54</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Innate Attack (Toxic)</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>4</points_per_level>
				<modifier version="1">
					<name>Cyclic</name>
					<cost type="percentage">100</cost>
					<levels>5</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 sec</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>10 sec</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">40</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 min</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 hr</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 day</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 sec; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">25</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>10 sec; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 min; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 hr; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cyclic</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>1 day; Resistable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Contagious</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>Mildly</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Contagious</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B103</reference>
					<notes>Highly</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Double Blunt Trauma</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B104</reference>
					<notes>1HP per 10 dmg</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Explosion</name>
					<cost type="percentage">50</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fragmentation</name>
					<cost type="percentage">15</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fragmentation</name>
					<cost type="percentage">15</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B104</reference>
					<notes>Hot</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radiation</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Surge</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>2</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>3</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">150</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>5</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">200</cost>
					<affects>total</affects>
					<reference>B102</reference>
					<notes>10</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Side Effect</name>
					<cost type="percentage">200</cost>
					<affects>total</affects>
					<reference>B109</reference>
					<notes>Paralysis</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Symptoms</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B109</reference>
					<notes>@Effect@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.5</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.2</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Armor Divisor</name>
					<cost type="percentage">-70</cost>
					<affects>total</affects>
					<reference>B110</reference>
					<notes>0.1</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Wounding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B111</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Incendiary</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B104</reference>
				</modifier>
				<modifier version="1">
					<name>Follow-Up</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Teeth</notes>
				</modifier>
				<reference>B62</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Peripheral Vision</name>
				<type>Physical</type>
				<base_points>15</base_points>
				<modifier version="1">
					<name>Easy to Hit</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B75</reference>
					<notes>Others can target your eyes at only -6 to hit</notes>
				</modifier>
				<reference>B74</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teeth, Fangs</name>
				<type>Physical, Exotic</type>
				<base_points>2</base_points>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<modifier version="1">
					<name>Armor Divisor</name>
					<cost type="percentage">150</cost>
					<affects>total</affects>
					<notes>DR/5</notes>
				</modifier>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Terrain Adaptation (Spider Webs)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Unstable on solid ground</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B93</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Active</name>
					<cost type="percentage">300</cost>
					<affects>total</affects>
					<reference>P84</reference>
				</modifier>
				<reference>B93</reference>
				<notes>Allows walking on spider webs without sticking</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vibration Sense</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B96</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sense of Perception</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P86</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Targeting</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P86</reference>
				</modifier>
				<modifier version="1">
					<name>Only through spider webs</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<reference>B96</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>No Physical Attack (Arms)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B53</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Semi-Upright</name>
				<type>Physical, Exotic</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Features</name>
			<advantage version="2">
				<name>Four front legs counts as a pair of arms for manipulation purposes</name>
				<type>Physical</type>
				<categories>
					<category>Feature</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Size</name>
				<type>Physical</type>
				<attribute_bonus>
					<attribute>sm</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<cost_reduction>
					<attribute>st</attribute>
					<percentage>10</percentage>
				</cost_reduction>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Domestic Animal</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Cannot Speak</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B125</reference>
			</advantage>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Taboo Trait (Fixed IQ)</name>
				<type>Mental</type>
			</advantage>
			<advantage version="2">
				<name>Valuable Property</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B156</reference>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<skill version="2">
			<name>Innate Attack</name>
			<specialization>Projectile</specialization>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B201</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mount</name>
			<difficulty>DX/A</difficulty>
			<points>1</points>
			<reference>B210</reference>
			<categories>
				<category>Animal</category>
				<category>Athletic</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B223</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Arctic</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Desert</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Island/Beach</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Jungle</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Mountain</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Plains</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Swampland</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
